“I’m 55 and could die tomorrow”: Why Hideo Kojima is making Death Stranding like its his last game

When The Telegraph sits down for a rare audience with iconic game developer Hideo Kojima in a private meeting room off the E3 show floor his body is with us in downtown Los Angeles but his mind is very much up the road in Hollywood.  

The night before he premiered the fourth trailer for his latest opus Death Stranding at Sony Playstation’s press conference. Much like the first three it proved both utterly compelling and completely baffling. Opaque cutscenes featuring foetuses in jars and invisible monsters who left handprints in the mud punctuated long-awaited first glimpses of gameplay almost completely comprised of scenes of The Walking Dead actor Norman Reedus’ courier character trudging forlornly…


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